AnOpenSauceDev

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i decided to do some more digging into this, and it randomly just... worked while i was afk? Not quite sure what happened, as i haven't really looked into how...

@bobbob215 so I've found a sort of "fix" for the time being. Toggle Methane OFF, then ON, re-join your world, and everything seems to work fine. It seems like whatever...

* needs to be tested on 1.20

This is now an issue on the Distant Horizons GitLab. [A workaround that I use is also available there. (comment)](https://gitlab.com/jeseibel/distant-horizons/-/issues/594#note_1689623185) Issue link: https://gitlab.com/jeseibel/distant-horizons/-/issues/594 The issue is that Methane doesn't create...

FWIW, [Voxy](https://modrinth.com/mod/voxy) works flawlessly out of the box with Methane, LOD's also have their lighting skipped properly by Methane. (LOD's don't adapt to dynamic shading, so turn that off.) I...

This is a known bug. I _think_ I fixed this once, but then broke it. This just a really goofy issue with the way minecraft's lighting engine works.

I feel like I could probably fix this if I re-wrote the mod again to work differently, so I probably will once I do have the time. (however long that...

This is likely just very high gamma + optifine internal/shading disabled. Caves appear dark still in the footage.

The effect isn't noticeable. I'd rather add to the list of mods that do disable the particle optimization with Methane, because the performance improvement is good in situations with lots...

Odd, unless you're using the old lighting system via the config, this shouldn't happen. If you've toggled the status in the world, then that could just be a rendering bug.