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Gothic 1 Community Patch

Results 107 gothic-1-community-patch issues
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Shrat has obsolete dialog choices about help join to Brotherhood. this option should be avalaible if player has still guild NONE. ```` FUNC int DIA_Shrat_JoinPSI_Condition() { if (Npc_KnowsInfo(hero,DIA_Shrat_WhyHere)) { return...

type: session fix
compatibility: easy
validation: required
provided fix
opinionated
impl: hook script func

**Describe the bug** After loading a savegame, monsters are no longer aggressive towards the player character even if they were while saving. **Expected behavior** Monsters are still aggressive towards the...

validation: required

After you've found the weed mashers near the lake by New Camp, if you choose the first dialog option with Jarko, that you're putting an end to their business, this...

validation: required

Hello, everyone! I would like to report the following bug: **Describe the bug:** This issue can be encountered in the **Old Camp** after the user defeats NPC "**Bartholo**". It can...

validation: required

To speed up bug fixing, the process to create the new fix can (potentially) be covered with a script. These are the steps to create the files and file changes...

We can talk win Baal Taran after we selected a Camp and he has still obsolete dialog option about to help us to get inside a castle. It should be...

type: session fix
compatibility: easy
validation: required
provided fix
impl: hook script func

Scorpio has obsolete dialog option about joining to Old Camp. This dialog should be only destinated for hero before joining to any camp. How to reproduce? Joining to Swamp Camp...

type: session fix
compatibility: easy
validation: required
provided fix
impl: hook script func

Hello, everyone! I would like to report the following bug: **Describe the bug:** This issue can be encountered in the **Sleeper's Temple** when the user reaches the "**TPL_110**" waypoint. "**Temple...

validation: required

Hello, everyone! I would like to report the following bug: **Describe the bug:** This issue can be encountered inside the **Sleeper's Temple** at the **TPL_061** waypoint. There are three floating...

validation: required

Hello, everyone! I would like to report the following bug: **Describe the bug:** This issue can be encountered inside the **Sleeper's Temple** at the **TPL_056** waypoint. There is a floating...

validation: required