Fabian Bastwöste

Results 112 comments of Fabian Bastwöste

> I don't see why we should fix this bug (and potentially cause inconsistencies, problems in the story), before we have a valid example where this is bug arises and...

https://github.com/AmProsius/gothic-1-community-patch/blob/ba24fbc87c1603d1699e67e94e6c812772b6fa88/scriptbase/_work/Data/Scripts/Content/AI/Monster/MST_Skeleton.d#L273-L276 changed to ```d INSTANCE SummonedByNPC_SkeletonWarrior (Mst_Default_Skeleton) { name = "Skelettkrieger"; level = 30; ```

https://github.com/AmProsius/gothic-1-community-patch/blob/ba24fbc87c1603d1699e67e94e6c812772b6fa88/scriptbase/_work/Data/Scripts/Content/AI/Monster/MST_BlackGobbo.d#L76-L93 changed to ```d INSTANCE BlackGobboWarrior (Mst_Default_BlackGobbo) { level = 15; Set_BlackGobbo_Visuals(); Npc_SetToFightMode (self, ItMw_1H_Mace_01); attribute [ATR_STRENGTH] = 60+30; //da Gobbos technisch im Faustkampf attribute [ATR_HITPOINTS_MAX] = 105; attribute [ATR_HITPOINTS]...

This one was also fixed in [Gothic 2](https://mondgesaenge.de/G1DB/guide_monster.htm#section_2), so I would say it is not opinionated.

If Harlok was defeated before, this dialog option: https://github.com/AmProsius/gothic-1-community-patch/blob/3df3d13f2264425fa787cedcb833551c2f3c665e/scriptbase/_work/Data/Scripts/Content/Story/Missions/DIA_NOV_1358_Harlok.d#L64-L70 should lead to https://github.com/AmProsius/gothic-1-community-patch/blob/3df3d13f2264425fa787cedcb833551c2f3c665e/scriptbase/_work/Data/Scripts/Content/Story/Missions/DIA_NOV_1358_Harlok.d#L132-L149 like this: ```d AI_Output (other, self,"DIA_Harlok_FetchHarlok_OrElse_15_00"); //Get your ass to the weed mashers or you'll be for...

I suppose the fix can be something like this: https://github.com/AmProsius/gothic-1-community-patch/blob/2775fbc70322594ed1d00c96717143f0c2af5af7/scriptbase/_work/Data/Scripts/Content/AI/AI_Intern/B_Functions.d#L129-L140 changed to ```d func void B_SayOverlay(var C_NPC slf, var C_Npc oth, var string text) { var string pipe; pipe =...

I haven't checked yet, but the bug might be fixed by Union, because the item duplication while smithing/frying is also fixed.

> BTW there is lack of progress from last 17 days. Is everything fine with a project ? Yes, everything's fine. The project pauses for private reasons at the moment,...

I don't think so. There are neither ranged weapons nor killing involved in this issue. But I also haven't confirmed it yet.

I see two possible solutions: 1. If possible, spawn them at the right location in the overworld. 2. If [1] is not possible, prevent the player from reading one of...