Alucard648
Alucard648
Thanks for explanation. Reopening as incomplete fix.
This will help distingush NPC`s with this setting on at glance in the editor.
- [ ] 4. Weird walking animation when playable character is pushed by horizontally moving player.
Item 1 from this issue is still reproducible with new physics engine.
> I'd still suggest that since this doesn't occur with levels already at a larger size that the game should compensate by accounting for max possible resizes based on event...
Still reproducible with latest laboratory build.
I would want to have tools for easier connection of sections into Metroidvania-styled level for easier navigation. A qick glance at level map is better than having to bookmark every...
Thanks for confirming. Piranha is gone from exit pipe.
This report has inspired another idea: Multiple Hitboxes per character, both player and NPC. Besides resolving stomping "safe zone" issue, this method can be used for other purposes, like advanced...
Also make sure that AI can use Town Portal spell, if he has one, for bringing more troops and best hero to threatened vital city, as well as other end-game...