Ricardo Mendonça Ferreira
Ricardo Mendonça Ferreira
I didn't see any tree element screenshot, so here's a sample from a program I'm writing: 
> I am aware of that, but these functions are not part of the source code Valve released for OpenVR, so there is no template for these functions. Looking at...
**Progress report summary**: I added the missing functions, they don't seem to be called but the code runs further along anyway. An access violation in `IVRSystem_GetRecommendedRenderTargetSize()` crashes the game. Starting...
Confirmed working on the menu.  But when I load a saved game: 
Using just dummy functions (returning `nullptr`) didn't make the game load, but using the code [as I posted originally](#issuecomment-986326200), it load and play fine. From a quick test, the GPU...
> I would be a bit more sceptical of some of the hacks that have been discussed in this thread :) I wonder is there is a better solution than...
Since this patch is probably not yet final, if anyone wants to give it a try you can get the patched DLL [here](https://github.com/AltoRetrato/openvr_fsr/releases/tag/fsr_v2.0-patch-1) and see how well (or not) it...
I have made something similar, using IPTC (with https://github.com/james-see/iptcinfo3), but saving _all_ parameters (even argv[0]) in the "caption/abstract", so you could copy and paste it into the command prompt to...
Solved! Thanks! :) But why isn't this setting enabled by default?
> I really wish there was a way to define multiple dispositions other than open and closed. Archived would be a great one in this case. I'm not sure if...