Michael Allar
Michael Allar
_Originally posted by @miltoncandelero in https://github.com/Allar/ue5-style-guide/discussions/65#discussioncomment-979199_ I do have an idea, can we use `MM_` for Master Materials? It would be an easy way to mark that the material is...
Looking for any and all guidance about modular gameplay. This includes things like the Gameplay Ability System as well as the actual 'modular' named new bits in the engine.
I'm looking for any and all insight on how to manage, name, and really just best practices of all kinds. Literally anything useful with UI / UMG / Slate that...
I haven't been able to dive real deep into Niagara pipelines, so far all my current game dev experience has been on teams that have still been figuring it out....
This guide needs to be upgraded to a V2 and target Unreal Engine 5. I'm looking for all feedback and proposals of any kind as to what this document needs,...
Is it too early to have Lumen best practices? I guess I'll find out. I'm looking for any and all insight on how to manage, name, and really just best...
I'm looking for any and all insight on how to manage, name, and really just best practices of all kinds. Literally anything useful with Virtual Production that is helpful to...
Is it too early to have level best practices with Nanite? I guess I'll find out. I'm looking for any and all insight on how to manage, name, and really...
Is it too early to have level best practices with the new level tooling? I guess I'll find out. I'm looking for any and all insight on how to manage,...
I haven't been able to dive real deep into Chaos pipelines, so far all my current game dev experience has been on teams that have still been figuring it out....