alive_reversing
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Re-implementation of Oddworld: Abe's Exoddus and Oddworld: Abe's Oddysee
The crash can be see in [this clip](https://clips.twitch.tv/SpicyProudOilJKanStyle). Its pretty easy to reproduce when you use [this save](https://cdn.discordapp.com/attachments/505078398087987201/681476544425885714/ftest.sav) and follow these instructions: 1) pull the lever 2) hold chant 3)...
- [x] issue 1: [PsxRender.cpp click for more info](https://gist.github.com/mouzedrift/c98065e88f98604d91ce615b566235a3) - [x] issue 2: [PsxRender.cpp click for more info](https://gist.github.com/mouzedrift/e960f95c10d64eda830069a2490e3079) - [x] issue 3: [SwitchStates.cpp click for more info](https://gist.github.com/mouzedrift/0d6c9a6481a14e37d958fd0e4512d7f5) - [x] issue...
I've had a crash dump for this but it doesn't happen in OG and I don't know which function is broken. Repro steps from legna: Ask a mudokon to follow...
https://user-images.githubusercontent.com/7420121/106371200-846e6a80-6359-11eb-94b4-f524e4409696.mp4  The check point gets sliced in half by the screen clipper that the portal creates. The portal is supposed to draw on top of the clipper and not...
**Description of issue:** Don't know if it is specific to this AE or this level, but in BWP04C19 this can happen: https://www.youtube.com/watch?v=XJHlASvgwGo **Steps to repro:** Start from this save: [ledgebug.zip](https://github.com/AliveTeam/alive_reversing/files/6518665/ledgebug.zip)...
**Steps to repro:** 1. load the save 2. jump into the well and walk to the right without wasting time 3. pull the lever and walk back behind the cover...
Output is a bit garbled due to multithreaded compilation, but still understandable. ``` C:\OHWorkspace\alive_reversing\Source\AliveLibAE\Fleech.cpp:1025:67: warning: result of comparison of constant 192 with expression of type 'char' is always true [-Wtautological-constant-out-of-range-compare]...
The following is a compilation time build analysis done via [ClangBuildAnalyzer](https://github.com/aras-p/ClangBuildAnalyzer) for the `AliveExe`, `AliveExeAE`, `AliveExeAO` targets and dependencies: ``` **** Time summary: Compilation (672 times): Parsing (frontend): 95.2 s...
**Description of issue:** Possessing sligs (?) grants them temporary invincibility from drills (?) **Steps to repro:** 1. Possess slig at the same time as drill would kill them 2. Slig...
**Description of issue:** In early RuptureFarms there is the screen with the ring that you can pull then run quickly to the right to fall down a trapdoor that enables...