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Re-implementation of Oddworld: Abe's Exoddus and Oddworld: Abe's Oddysee

Results 142 alive_reversing issues
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The crash can be see in [this clip](https://clips.twitch.tv/SpicyProudOilJKanStyle). Its pretty easy to reproduce when you use [this save](https://cdn.discordapp.com/attachments/505078398087987201/681476544425885714/ftest.sav) and follow these instructions: 1) pull the lever 2) hold chant 3)...

AE Original game bug
crash

- [x] issue 1: [PsxRender.cpp click for more info](https://gist.github.com/mouzedrift/c98065e88f98604d91ce615b566235a3) - [x] issue 2: [PsxRender.cpp click for more info](https://gist.github.com/mouzedrift/e960f95c10d64eda830069a2490e3079) - [x] issue 3: [SwitchStates.cpp click for more info](https://gist.github.com/mouzedrift/0d6c9a6481a14e37d958fd0e4512d7f5) - [x] issue...

crash

I've had a crash dump for this but it doesn't happen in OG and I don't know which function is broken. Repro steps from legna: Ask a mudokon to follow...

AO rev bug
crash

https://user-images.githubusercontent.com/7420121/106371200-846e6a80-6359-11eb-94b4-f524e4409696.mp4 ![image](https://user-images.githubusercontent.com/7420121/106371204-8c2e0f00-6359-11eb-8cee-a5ad57e2d153.png) The check point gets sliced in half by the screen clipper that the portal creates. The portal is supposed to draw on top of the clipper and not...

graphical
Stand alone any bit

**Description of issue:** Don't know if it is specific to this AE or this level, but in BWP04C19 this can happen: https://www.youtube.com/watch?v=XJHlASvgwGo **Steps to repro:** Start from this save: [ledgebug.zip](https://github.com/AliveTeam/alive_reversing/files/6518665/ledgebug.zip)...

AE Original game bug

**Steps to repro:** 1. load the save 2. jump into the well and walk to the right without wasting time 3. pull the lever and walk back behind the cover...

AE Original game bug

Output is a bit garbled due to multithreaded compilation, but still understandable. ``` C:\OHWorkspace\alive_reversing\Source\AliveLibAE\Fleech.cpp:1025:67: warning: result of comparison of constant 192 with expression of type 'char' is always true [-Wtautological-constant-out-of-range-compare]...

The following is a compilation time build analysis done via [ClangBuildAnalyzer](https://github.com/aras-p/ClangBuildAnalyzer) for the `AliveExe`, `AliveExeAE`, `AliveExeAO` targets and dependencies: ``` **** Time summary: Compilation (672 times): Parsing (frontend): 95.2 s...

**Description of issue:** Possessing sligs (?) grants them temporary invincibility from drills (?) **Steps to repro:** 1. Possess slig at the same time as drill would kill them 2. Slig...

AE Original game bug

**Description of issue:** In early RuptureFarms there is the screen with the ring that you can pull then run quickly to the right to fall down a trapdoor that enables...

map_issue
AO Original game bug