alive_reversing
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OG Bug - game crash when a fleech tries to lick a mudokon that escaped successfully (?)
The crash can be see in this clip. Its pretty easy to reproduce when you use this save and follow these instructions:
- pull the lever
- hold chant
- 💥
field_11C_bird_portal_id = -1; is set in Mudokon::AI_Escape_6_47A560 which then causes
auto pBirdPortal = static_cast<BirdPortal*>(sObjectIds_5C1B70.Find_449CF0(field_11C_bird_portal_id));
to return nullptr in Mudokon::JumpMid_36_474570.
Not sure exactly how to change the logic to let the mud live but also not cause abe to sometimes get locked into a chant loop after its saved.