Alexithemia

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Text fitting in the sphere would be difficult, as the text size would have to get small enough to fit or the sphere would need to grow, and the amount...

Also something like this would be great too, this is D3 based so it may be easier. http://bl.ocks.org/GerHobbelt/3071239

Thanks, I think the Hull was the biggest hurdle for me. I'll look into that and see about converting force cluster to 3D and adding it to d3-force-3d.

@vasturiano How do I go about only applying forces to certain nodes? .d3Force only seems to allow me to name a force and provide a force value. It doesn't seem...

@vasturiano Thanks, and for the hull, to add it to the graph it would have to be node with the hull as its three object?

@vasturiano I see, which would you think would be better performance wise? I am also wanting the hulls to update every frame of course like you said, so the shape...

Alright, that should work. I don't see an example for your 2D version on extending the scene or a method to access it. Is it done the same way?

@vasturiano I'm also having an issue with the x, y, and z forces. I am applying the forces for nodes to the specific groups when they have them, and pulling...

I'll look through that, and my fault for commenting multiple times but you missed my other question, is there a method for extending the scene in the same with for...

I noticed while messing around with this that the nodeCanvasObject() is still being repeatedly called when the element the canvas has been attached to has disappeared. Then repeatedly stacked each...