AlexIIL

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AFAIK only the wire network size matters - when one chunk containing a wire is loaded then the entire wire network gets loaded. (So changing render distance would have no...

I'm pretty sure I fixed this in 7.99.24.5... for some reason I didn't add it to the changelog. Can you retry?

Do you have optifine installed? If so can you try disabling antialiasing?

``` [01] | world - 99.98%/96.01% [02] | | tick - 99.96%/95.97% [03] | | | entities - 88.74%/85.17% [04] | | | | blockEntities - 83.34%/70.98% [05] | |...

Can you try updating to 7.99.24.5? I made a few performance improvements there, although they weren't massive so they won't fix this problem.

(And as a side note if you could expand the expensive part of the performance tree, or upload the performance information file for 7.99.24.5 that would be very useful).

Ah, ok, thanks for this - that just confirmed that the issue *was* with building the queue rather than loading chunks (or anything else). In 7.99.24.5 I optimised this to...

Yeah, I've not looked at fixing this yet :/

Not really unfortunately as that's kinda hacky. Ideally all I need to do is make oil generate before trees and other structures are generated.

Minecraft uses the special metadata value `32767` (Short.MAX_VALUE) to mean "any metadata". This means you can't trust `ItemStack.getItemDamage()` to be in the range you want it to be, and instead...