Albeoris

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@lanyizi , can I disassemble a shader in this format? [CubeBlend.shader.txt](https://github.com/spacehamster/DXDecompiler/files/8102266/CubeBlend.shader.txt)

@lanyizi , yeah. As far as I understand, this is the format of precompiled shaders that used older versions of Unity. Accordingly, inside the resources of the game they are...

Could you share `\BepInEx\LogOutput.log`?

It looks like we can use: ```csharp Font.CreateDynamicFontFromOSFont ``` In the ```csharp Last.Management.FontLoader ``` To replace a font.

@Oondiv , I just publish a new release with [Turn-based ATB Combat](https://github.com/Albeoris/Memoria.FFPR/wiki/Features-Turn-based-ATB-Combat). Try it for better experience.

Something wrong with ImportTextures. Disable it to avoid the problem.

I think the problem is related to importing any character atlas, but there is an example with this one: \FINAL FANTASY VI_Data\StreamingAssets\Assets\GameAssets\Serial\Res\Chara\Map\MO_FF6_N050_C00\MO_FF6_N050_C00.spriteatlas

Something wrong with recreated sprite: ```c# ModComponent.Log.LogInfo($"Cur: {cur}"); ModComponent.Log.LogInfo($"Cur: {cur.name}"); ``` ``` [Info :Memoria IL2CPP] Cur: UnityEngine.Sprite [Error : Detour] UnhollowerBaseLib.Il2CppException: System.NullReferenceException: Object reference not set to an instance of...

Any property will throw NullReferenceException

Create: ```[Info :Memoria IL2CPP] Sprite:2852259593440 (Sprite:Fall_00(Clone))``` Find: ```[Info :Memoria IL2CPP] Sprite:2852259593440 (NullReferenceException)```