Memoria.FFPR
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FF5 - Some Item Properties Appear to Be Missing
Good evening, and thanks for the wonderful project.
I'm trying to make a copy of a Potion that heals a different HP value. First, I tried just copying the Potion entry in item.csv exactly:
# [Potion, MyPotion]
1 1 1 1 0 0 128 100 100 7 7 7 1 0 0 1 0 0 0 54 254 24 24 40 20 0
59 59 1 1 0 0 128 100 100 7 7 7 1 0 0 1 0 0 0 54 254 24 24 40 20 0
As you can see, the only change is the Item ID. However, when I use this Item in battle, it does nothing. (Note: I have tried cloning "Cure" in ability.csv and it works as expected; this bug only affects item.csv.)
This leads me to believe the some properties are missing from item.csv (or are maybe defined in a different file). Based on ability.csv, I'd expect something like "standard_value", "process_prog", and (maybe) "data_a/b/c". Note that "standard_value" exists in item.csv, but it's always either 100 or 0. And the fact that my new Item 59 does nothing makes me think that "process_prog" is definitely missing.
Any idea what's going on here? This only seems to affect FF5 --the FF6 data at least uses "standard_value" correctly.
Could you share \BepInEx\LogOutput.log
?