Albeoris

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Brilliant! Thank you very much for the detailed explanation!

> which requires the game to be launched by Steam This is how we solved this problem for FF9: [SteamFix](https://github.com/Albeoris/Memoria/blob/cc604bb1caad3931ffe7b59d2620eb5abc2859ad/Memoria.SteamFix/Program.cs#L64)

@M-HT, ### Option 1: Can you create address mappings as a text file? Is it possible? Like: ``` function (sub_445c80) 0x445c80 -> 0x544f90 section (.text) 0x845c80 -> 0x920c80 ``` (If...

@M-HT, what are the chances that you will release new versions of the patch for Septerra Core? In theory, I could reverse the game again based on your recompilation.

I guess I can also try searching for functions by unique signatures...

Sorry, I mean new version of SR for Septerra Core. :)

Gotcha! You can close this issue. I guess, I'll try to replace static binding to dynamic function searching by unique signatures.

No chance. :( The code of these two `.exe` has nothing in common. :( **SR:** ```asm .text:00403040 ; void __cdecl sub_403040(int, int, int) .text:00403040 push ebp .text:00403041 mov ebp, esp...

Hmm... maybe I can export the function names and addresses from DWARF symbols and use them. This will allow me to find the necessary addresses in runtime, and not be...

![image](https://github.com/M-HT/SR/assets/4787832/912a40da-6fe6-410c-97c9-b5de587b8412) Looks valid...