Memoria.FFPR
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Good evening, and thanks for the wonderful project. I'm trying to make a copy of a Potion that heals a different HP value. First, I tried just copying the Potion...
Hello there, Currently the Rage sort order only works for Gau, but it doesn't work when you add Rage ability to Gogo (the rage description works fine, it's just not...
When Memoria is installed the game will be in a never ending loop of loading. A weird bug also happened prior where the Fire Crystal boss would soft lock the...
Exactly as title states. Renaming the "Assets" folder allows the game to progress, so something must be going wrong in the import process.
This KB lists the existing issues when using the Command Battle System in ATB-focused games. It seems that to fix them, it is better to take the ATB system as...
Tested out the ATB system for FF1-3. The action meters are hidden (fairly sure that's just a side effect of changing the battle system) and the meters seem to just...
The problem arises when the rect of the sprite do not match the rect of the texture fragment. **For example:** Sprite Rect: 48x48 Texture Rect: 35x35 Such sprites cannot be...
Hello Albeoris, thank you for your hard work! I have a little request or well..two requests, and i want to ask just because i'm not sure if it's possible yet...
I like mapping the speedup function to L3, but the input method that Memoria uses (possibly an older unity input API?) does not accept input while the game is unfocused,...
The file export completes successfully, but the game does not start. BepInEx_UnityIL2CPP_x64_3a54f7e_6.0.0-be.571+ v2024.05.02 [LogOutput.log](https://github.com/Albeoris/Memoria.FFPR/files/15367189/LogOutput.log)