Memoria.FFPR
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(Suggestion) Better Controller Support
I like mapping the speedup function to L3, but the input method that Memoria uses (possibly an older unity input API?) does not accept input while the game is unfocused, whereas the input method used by PR allows controller input while unfocused.
Is there any way to use the same input system/API as the vanilla game?
Also looks like the latest update mapped auto-run toggling to L3 and for FF5 at least there don't seem to be any more controller buttons which are unmapped. Would it be difficult to also add a way to unmap or override input as well? Unfortunately PR seems to only allow rebinding a handful of controller inputs but not all of them.