AemaethMonster
Results
2
issues of
AemaethMonster
``` public class FaceRemoveSystem : ReactiveSystem { public FaceRemoveSystem(Contexts contexts) : base(contexts.game) { } protected override ICollector GetTrigger(IContext context) { return context.CreateCollector(GameMatcher.Face.Removed()); } protected override bool Filter(GameEntity entity) { return...
question
Some variables in the component should be set by .ReplaceXX. (Like: hp, mp, atk) Some variables in the component store the component's states. (Like: state. state can be "full hp",...