AemaethMonster

Results 5 comments of AemaethMonster

Thank you for the answer. Maybe I should write the same lines after every .RemoveFace(), instead of using the system like this. Actually I think, when .RemoveComponent(), the component should...

@sschmid DestroyedComponent is a nice solution that I need. But one problem raises. What I write in DestroyedComponent.cs ``` public class DestroyedComponent : IComponent { public string component_name; } ```...

I don't think the problem is here... In one trigger of reactive system, e.destroyed.component_name is one-single string, it can't be "Face" and "Action" at the same time. Actually, all problems...

to VergilGao thank you! to StormRene I know what you mean. But if a man is "dead", he can't be "full hp","healthy", "almost-dead". If each state is a single component...

@StormRene Dark Souls is a game which start with a full-hp-dead man._(:зゝ∠)_ Thank you for telling me the single responsibility principle. I will reconsider which style take more advantage:D