Adrien

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Currently the editor doesn't check if the material has alpha clipping during import and export, but that's something that could be easily implemented in the future. In the meantime, if...

Hi, By culling I assume you mean the drawing distance? If you want to increase the draw distance, I suggest looking at the [Hitman Unlocker](https://github.com/OrfeasZ/HitmanUnlocker) project which lets you configure...

Yes, in that case use the Hitman Unlocker, or with c47edit change the Camera Far Distance in the ZDEFINES to make more objects appear at far distance. However, be careful...

Thank you for the pull request! Indeed, I have only compiled it on Windows, hence why the backslashes and case issues. Note that I no longer work on this project,...

Hi, Please note that the editor is a WIP, and especially model import is something I implemented recently and haven't tested extensively so there will be bugs. Though right now...

To change the reference, just drag an object from the Scene graph window and drop it to the (DBL) property. There is no copy/paste, but you can duplicate objects with...

Hi! Thanks for your interest! The music is handled by Microsoft's DirectMusic, which is an old SDK for music playback used by several games back then. In older DirectX SDK...

This is too vague, but I do admit the compiling process has changed since the last time I edited the README. You need Visual Studio 2022 (older might work but...

It's not a bug, you are using it wrong. Generally you want to extract small pieces of a scene (for example: a door, a plant, ...) so that you can...

Honestly I don't know. Maybe you could change the near distance to a negative value, but I think that would break the game? There is also a cheat code to...