Adrien

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The best would have been to use `const ImVec4&`. This will allow "temporaries" (objects constructed inside a function call argument) to be used. And it would avoid a copy of...

Thanks for reporting! It is indeed a problem that for some levels when modded the game crashes. I suspect there's some offset/reference in the spk file that is not updated...

@ArchDome I will see if I can find the reason, though I'm not sure right now what it could be, and depending on what I find it might be either...

All levels crashes should be fixed now. C1_4 and C2_2 per #14 . As for C5_1, the game crashed while loading the object named "PoolCaustic", at the fountain. This object...

Latest release v0.1.109 contains the fix to the level crashes.

Thanks for the PR! It's indeed useful to support other compilers, and also make it compile on Linux (and run with Wine), because you never know how Windows will become...

Pathfinding support is something that I've started to work on very recently and is still incomplete. It is possible to view them, but there is no way to generate the...

I'm not sure what you exactly mean. The editor does display scene nodes and lets you edit them. Check the [Start guide](https://github.com/AdrienTD/c47edit/wiki/Start-Guide) for how to display them. Can you provide...

Hello! > I tried using blender to scale up and rotate the model to match the original. However when I import it in, I don't see any difference. In Blender,...