Aurélien Da Campo
Aurélien Da Campo
Note that the `Best Fit` feature (as proposed by Unity 3D) has `minSize` & `maxSize` as parameters. I don't know if you plan to support that as well but that's...
I just found a **workaround** and probably the root cause of this issue 😀 Apparently the transform of the root display object is not took into account when this later...
Sorry for the late response Daniel.. 🙄 > You're right, this would be ideally fixed right at the core of Starling. I wasn't aware of that limitation — but, on...
Thanks @ajwfrost! Looking forward to see what will come out of this media rework 😃
Hello @ajwfrost, Do you have any news regarding the media rework? It's been two years already... 😬
Hello, ok thanks for the workaround. Are you waiting for something specific? Perhaps we could open an issue on the Starling-Framework repository if you are waiting on a special feature.
Thank you for the explanations. I hope Starling users will have a chance to taste those new features as soon as there are ready on the main targets 🙂 Good...
Same issue on my side. Source: ```as3 if (expressionA) { // comment expressionB; } ``` Result: ```hx if (expressionA) // comment{ expressionB; } ``` Expected result: ```hx if (expressionA) {...
I finally found the time give a try to implement this feature... and here it is: https://github.com/Adolio/DragonBonesAS/commit/aa8c3571fbb647bc576555ce12ce881761ab5f36 It seems to work pretty well for me (for both standard textures &...