AdamsLair
AdamsLair
Huh.. introducing a second Pixmap Layer is actually pretty clever. A nice thought indeed. Not sure about adopting it into the main branch though, I'd like to spend some more...
- Ideally, Texture's shouldn't preprocess pixel data, since it increases loading times a lot. - BraveSirAndrew has a great workaround by simply adding auto-generated Pixmap Layers and using them as...
Hi HeadClot, I know Spine and think it is an incredible toolkit for 2D games. Would love to support it in Duality! :) It's not a high-priority issue right now,...
Thanks for bringing this up! I've seen Spriter a while ago and it looks like a great toolkit as well, although I personally have a better feeling about Spine. Since...
> We could totally help out by answering questions and posting snippets of code though, if that would be of any use to you? Merely thinking about how such distinct...
Wow. This is a great piece of insight. Thanks! :) > Duality doesn't support indexed rendering yet (that I can tell. that right @AdamsLair ?) Correct. It was never really...
As seen [here](http://forum.adamslair.net/viewtopic.php?f=18&t=362), @eriksk has started developing a third-party plugin for Spine integration in Duality that might solve this issue in the long run. Standing by for future updates. @eriksk:...
> EDIT: sorry, I just saw Eric has this working, nevermind, sorry we were so slow :( Don't worry about this. You've got Onikira to take care of and you're...
> But I think that since the spine runtime is on nuget, it would be simple enough to just add a how-to in the description for the plugin. If it's...
> That's the thing though, they won't let you use the binaries unless you have a spine license, it's a bit sketchy in how they explain it. But at least...