AdamPlenty
AdamPlenty
This is what happened when I tried it: https://github.com/dkfans/keeperfx/assets/58278560/75789dfc-6086-4c97-83c9-48739559b0b9
> Already weird, but at least you can also reproduce them stopping the claiming past that point. If you reproduce from the start and build the treasure room like I...
No, we can't: code page issues. We'd need to implement UTF-8 first: #2896
This is all tied to the "health" of SHOT_DIG, so it can't be extended without also increasing the digging range.
> yes, because it has not loaded all the maps It's because the map strings are loaded with the level, not before.
Quick messages in level scripts definitely ought to be in UTF-8, because players would want it to work even if the language is set to Japanese or whatever. As it...
We'd need new strings, too.
Just made a test map for this. Only part of the tiles are being untagged, and sometimes tiles that haven't been dug are partially untagged. Sounds like the game's getting...
> Just made a test map for this. Only part of the tiles are being untagged, and sometimes tiles that haven't been dug are partially untagged. Sounds like the game's...
> > > Maybe it should be configurable? Like with a toggle on/off? > > > > > > We could say the same about the _already changed WoP trap_...