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Improve interaction with Things during imp possession

Open yani opened this issue 11 months ago • 4 comments

Currently, it feels very weird trying to grab a body or specialbox while possessing an imp. You have to figure out the correct angle to interact with objects.

I think it would be nicer if this area was made bigger so it's easier to interact with Things.

yani avatar Mar 18 '24 00:03 yani

This is all tied to the "health" of SHOT_DIG, so it can't be extended without also increasing the digging range.

AdamPlenty avatar Mar 18 '24 03:03 AdamPlenty

This is all tied to the "health" of SHOT_DIG, so it can't be extended without also increasing the digging range.

I think it's not the range that is the issue, but the 'thing position' that is unknown. Say, check a fainted archer, you need to pick him up by the feet, but who knows that?

Loobinex avatar Mar 24 '24 12:03 Loobinex

This is all tied to the "health" of SHOT_DIG, so it can't be extended without also increasing the digging range.

I think it's not the range that is the issue, but the 'thing position' that is unknown. Say, check a fainted archer, you need to pick him up by the feet, but who knows that?

Isn't there code already to decide this logic when attacking the dungeon heart? I think it does a check to see if you're looking at any part of the sprite.

yani avatar Mar 25 '24 16:03 yani

Isn't there code already to decide this logic when attacking the dungeon heart? I think it does a check to see if you're looking at any part of the sprite.

Nah, for the heart we just carefully put a size of the hitbox. I just recently made this extra pretty when adding the sparks.

Loobinex avatar Mar 27 '24 00:03 Loobinex