keeperfx
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Improve interaction with Things during imp possession
Currently, it feels very weird trying to grab a body or specialbox while possessing an imp. You have to figure out the correct angle to interact with objects.
I think it would be nicer if this area was made bigger so it's easier to interact with Things.
This is all tied to the "health" of SHOT_DIG, so it can't be extended without also increasing the digging range.
This is all tied to the "health" of SHOT_DIG, so it can't be extended without also increasing the digging range.
I think it's not the range that is the issue, but the 'thing position' that is unknown. Say, check a fainted archer, you need to pick him up by the feet, but who knows that?
This is all tied to the "health" of SHOT_DIG, so it can't be extended without also increasing the digging range.
I think it's not the range that is the issue, but the 'thing position' that is unknown. Say, check a fainted archer, you need to pick him up by the feet, but who knows that?
Isn't there code already to decide this logic when attacking the dungeon heart? I think it does a check to see if you're looking at any part of the sprite.
Isn't there code already to decide this logic when attacking the dungeon heart? I think it does a check to see if you're looking at any part of the sprite.
Nah, for the heart we just carefully put a size of the hitbox. I just recently made this extra pretty when adding the sparks.