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MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

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When trying to build MaterialXView, I encounter following error with Xcode 12.4 on Catalina 10.15.7 (sorry for the outdated setup!): ``` [100%] Linking CXX executable ../../bin/MaterialXView Undefined symbols for architecture...

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Steps to Reproduce (latest version of main branch): * Launch the MaterialXGraphEditor or MaterialXView viewer in Debug (Windows x64) * File > Open or Load Material and select either: *...

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## Issue - There are a number of classes which do not expose the static attribute enumeration strings. - This includes the Element class and various derived classes. ## Effect...

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Currently, checking against the MaterialX version in C++ code can be code-heavy: ```c++ #if (MATERIALX_MAJOR_VERSION > 1) || \ (MATERIALX_MAJOR_VERSION == 1 && MATERIALX_MINOR_VERSION > 38) || \ (MATERIALX_MAJOR_VERSION ==...

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New developers and artists are often interested in viewing custom MaterialX nodes such as OpenPBR Surface in the MaterialX Viewer, but we don't currently provide instructions for this. This task...

This PR recreated after closing #1572 as the previous PR had some problems with force pushing and CLA.

Refactor procedural nodes into procedural, noise and shape nodegroups. Add descriptions of new shape nodes to specification. Add two colorspaces requested by Pixar USD team.

Changed IsWindowFocused flags for inputs mentioned in #1424 to prevent all panels from responding.

The OpenGL implementation of UDIM support relies on a texture atlas built using rows of 10 tiles. As the number of UDIM texture grows, these tiles end up squished vertically....

Tried in MaterialX 1.38.8. Steps to reproduce: 1 - Unzip and put the attached nodedefs file in your libraries. 2 - Start materiaX Graph Editor 3 - Press Tab to...