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MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

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As proposed by Masuo in [this slack post](https://academysoftwarefdn.slack.com/archives/C0230LWBE2X/p1749001656559469), the idea here is to restructure the data library files. Consolidating all of the target shader language implementation files under the `targets`...

I would recommend we wait for 1.39.5, but if there is a consensus to be bold, I don't see why it could not sneak in 1.39.4. For more details, see...

Hi all! I'm trying to create a MaterialX exporter/importer for Blender. I wrote something quick in Python here for exporting: https://github.com/bhouston/materialx_addon It mostly works for export for a lot of...

I'm not sure if this is a viewer issue, or an issue loading the 3D models, or both. 1. Download [MaterialX-ObjectPosAndScale.zip](https://github.com/user-attachments/files/21498191/MaterialX-ObjectPosAndScale.zip) 2. Unpack 3. Open MaterialXView, make sure to disable...

Hi, I'm trying to understand how to properly create transparent materials with MaterialX. My understanding is that the `opacity` property for both `surface_unlit` and `standard_surface` represent what in OpenPBR is...

Two recent PRs to MaterialX demonstrated that shading model graphs can be significantly optimized, especially in the context of real-time and interactive rendering, by applying a set of visually invariant...

help wanted

I'm trying to understand how to get the default value for an `` from the Javascript bindings. Example MaterialX: ```xml ``` My understanding is that there should be a way...

I'd like to propose adding "tangent" as one of the geometric spaces that can be chosen for appropriate nodes. Currently, there are "model", "object", and "world" in the [specification](https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/documents/Specification/MaterialX.Specification.md#geometric-spaces). ##...

I have this simple .mtlx file: ```xml ``` I can't find a way to see the value of the `NG_foo` outputs in the Graph Editor: ![Image](https://github.com/user-attachments/assets/269fbf32-f5cf-430b-be0f-51997cf94de7)