Aaron van Geffen
Aaron van Geffen
I believe someone mentioned working on this on Discord a while back. @YetiWiz, perhaps? I don't think a PR was filed in the end.
This is unlikely to ever happen due to the sheer complexity. Particularly, the interaction between tile elements and entities (trains). Imagine you place a train track, demolishing some stuff doing...
> Bump the network version as well - park version probably too? Does it get serialized into the file? Hmm, not sure it'll be necessary. It's already being serialised to...
I believe this is due to a small mistake in the `generateTerrainAroundCliffs` function. That function was implemented as part of #2383, which was merged for v24.04. This too will be...
Duncan is talking about a different set of progress bars. The object loading happens during the S5 import routines, not the map generation.
Shinkansen Land 1970 generates fine for me, provided the objects are present. I can reproduce a crash on Snowy Heights, though. As randomness is involved, luck can sway either way,...
> This issue was supposed to be about the crash when saving the objects inside the scenario. Looks like it got hijacked for terrain generation bugs Don't worry, we have...
> I started testing and quickly ran into this issue - the covered pieces, once built, cannot be selected again in the ride construction window I think this is the...
@janisozaur Could you look into this?
Does this happen in the original Locomotion game as well?