Aaron van Geffen
Aaron van Geffen
> Adding "NG" on narrow gauge vehicle names would definitely work better than my initial suggestion. Then you can search for "NG" to find all NG vehicles. Except you'd be...
Note that TrnBtns are most notably used to render the toolbar buttons. (The widget type should probably be renamed; it's not very clear...)
The game shouldn't crash like this, but in the mean time, you could try deleting `openloco.yml` from the `%APPDATA%\OpenLoco` config folder. That should reset the game's settings.
> I've found that checking if `flags>0` (or maybe >=) is the key to knowing which are real events vs ghost events. I haven't had a look at this hook's...
Nice work. Going by the screenshots, I see labels from the first column can bleed into the second column, though. I think this should be mitigated by replacing `DrawTextBasic` with...
> I think it is better to just employ the "wrapped" text drawing function. Especially as other languages tend to result in longer strings. That would work for entries with...
You're right that it won't be a problem for drawing. It does complicate mouse events, though, as row heights would suddenly be affected by the label height. Similarly, getting the...
That is why I suggested the following before: > To prevent label cutoff, I think we should consider increasing the window dimensions slightly. Alternatively, the 'Palette' column could be shrunk...
The colour dropdowns are offset a bit strangely:  Normally, we show dropdowns directly underneath the widget that called them, i.e. horizontally aligned. If you...
Yes, the `StaffHire` game action was changed to require an `ObjectEntryIndex` instead of a `PeepAnimationType`. ObjectEntryIndex is not exposed to plugins, however, and clearly the API hadn't been updated to...