ATHSE

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I think the placement within the cell needs to correlate with the *OccupationBits= setting too. Not all terrain objects (trees specifically in this case) allow infantry to occupy every corner...

In the old FA2, rocks were also shifted high, so this was "fixed" for some categories of overlay explicitly, when it should be the default behaviour for ALL overlays, except...

![comparo](https://user-images.githubusercontent.com/96433329/230787193-a2ad80a8-9eac-4568-b355-41328a170d40.jpg)

Map Renderer shows the correct spot, on the red pavement, FA2 shows wildly off...

Also it's worth keeping in mind that any offset correction should apply per voxel section, as each one can be scaled differently, which of course means turrets and rotors too....