Jack
Jack
Currently making a mod required on client basically dooms it to never have a playerbase, this would allow for more complicated mods that do not require the client to have...
Currently the starpak path found in the rpak is relative to the Titanfall 2 directory (example: `paks\Win64\camo_skin00_col.starpak`). This can currently be resolved ~~by using the path `R2Northstar\mods\MODNAME\paks\camo_skin00_col.starpak`, or~~ by using...
Idk why we don't already log the response to this, it means we don't get any errors in logs if we fail northstar origin auth I put a check in...
Closes #229 This allows Postload to use relative paths for the target rpak, meaning modded rpaks can be used as valid Postload targets. This is now valid, and will cause...
Must be implemented alongside [NorthstarMasterServer/59](https://github.com/R2Northstar/NorthstarMasterServer/pull/59) EDIT: just in case there is any confusion, this doesn't seem to require [NorthstarMasterServer/59](https://github.com/R2Northstar/NorthstarMasterServer/pull/59) and works fine with current MS build, however [NorthstarMasterServer/59](https://github.com/R2Northstar/NorthstarMasterServer/pull/59) does require...
This would allow mods to save data, allowing for better banlists, and other functions. Since there doesn't seem to be a way to do this due to Respawn's modification of...
There might be a better way to do this, but this should work?
Vanilla behaviour is that boosts are cleared between rounds of LTS, so our LTS script should reflect that
Bug found in LTS, probably exists in all modes though
This is still a WIP, and there are a few things i would like to do before it gets merged: Support for: - [x] modded pilot weapons - [x] modded...