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Actor-based Toolkit for Interactive Language Education in Python
but the time is counted also for local games: https://github.com/ASPP/pelita/blob/6146c1db6142cedecf4ed0be21069d59a7036115/pelita/game.py#L371-L386 we should rework the timeout code so that it counts the time also for local games
Bot.say method should accept emojis. Currently it crashes the game.
I thought I had already opened an issue on this topic, but it was with a bad connection, so here it is again: We have a few layouts with three...
Example with the Python 3.7 manual cmdline player (need a better name): $ cat manual.py from pelita.player import SimpleTeam from pelita.player.base import SteppingPlayer def __getattr__(name: str): players = [SteppingPlayer(steps) for...
This may be some ‘fun’ thing to do at a sprint: We’d like to have tests set up with ‘real-life’ players. That is, players that play normally but return an...
I just had this weird thought: What if we allowed for more than just red and blue colours in the UI? Especially (or perhaps only) during the tournament. It would...
A group of students came up with a bot implementation that talks over the network to a separate machine, and receives commands from there. This is relatively easy to implement,...
When students start running network games to play against more serious opponents than the simple demo bots, they are currently playing against a random collection of older staff players. We...
The bfs and defense players are not really too great. Additionally, it would be good to have some official documentation what they are doing but without giving away the code.