pelita
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Bot.say with emojis
Bot.say method should accept emojis.
Currently it crashes the game.
I’d be open for an implementation (hack) that makes this possible (https://stackoverflow.com/questions/52228940/how-can-i-enable-support-for-emoji-in-tkinter-applications) but I’m not sure about the others. (Also, I am not super confident it will work in all cases without further problems :sadface:.)
I'd go the other way and make bot.say as strict as the TEAM_NAME. Only a selected sub-set of ASCII should be allowed. Simply to avoid edge-case hunters/students to find nice ways to crash the game. TK is not up to a proper/gracefully-failing/full Unicode support, so we should just acknowledge that and move on.
On Tue 17 Sep, 04:13 -0700, Rike-Benjamin Schuppner [email protected] wrote:
I’d be open for an implementation (hack) that makes this possible (https://stackoverflow.com/questions/52228940/how-can-i-enable-support-for-emoji-in-tkinter-applications) but I’m not sure about the others. (Also, I am not super confident it will work in all cases without further problems :sadface:.)
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