Anders Jenbo
Anders Jenbo
As best I can tell this happens because it is presenting the back buffer without waiting for a call to `SDL_GL_SwapWindow()`. If you remove the m_dirty guard you get the...
Interesting since it's not happening on Radeon 7800xt using radv
like the title says this is specific to OpenGL and only on some systems. It requires read back and controlled double buffering.
> The OpenGL 1.1 HAL is completely missing now in [c63d725](https://github.com/isledecomp/isle-portable/commit/c63d725b641eade5cc0be158ea933a5ead68ed36) with the same compiler setup on macOS. Open an issue for it instead of mentioning it in other random...
Yes that's why I created this issue: https://github.com/isledecomp/isle-portable/issues/337 , since I don't have Windows I'm not able to solve it. please keep comments .
This should now be solved, please let us know if the issue persist in the new builds.
There for sure are these issues in the info center related to state. I can still very reliably reproduce this https://github.com/isledecomp/isle-portable/issues/214 unless i do other things first.
No it doesn't maks sens to make them square, I think it's based on a misunderstanding of older graphics cards requiring textures to be power of two, but that doesn't...
Texture coordinates are in NDC (0-1.0) though so it shouldn't matter unless the game is trying to do something clever on top. Or maybe it tires to copy it on...
isle.pizza is isle-portable. It probably is possible but it would require someone with good understanding of the version differences