Anders Jenbo
Anders Jenbo
Can you write the text so that I can put it in game and compare. The thing is that if I make it any more narrow then some letters combinations...
The alignment looks correct, so they are either more narrow or there is additional spacing where you are taking this screen shot from. Ours: https://github.com/diasurgical/devilutionx-assets/blob/main/assets/fonts/12-30.pcx?raw=true Original: https://unifoundry.com/unifont/png/plane00/uni0030.png As I understand...
@nsm53project > Here it is :) > > 잊었어? 반 아드의 전시회에서부터였지. 네가 지겨워 미쳐 버릴 것 같다며 그걸 시작했잖아. 그때 난 네 유머 감각이 형편없으면서도⋯ 이상하게 사랑스럽다고 생각했어. Alright...
@tytannial > 地 回 器 在 生 堂 祝 This should also be fixed in the latest render:  https://github.com/diasurgical/devilutionx-assets/releases/download/v2-dev2/fonts.mpq (you will also need the latest test build)
@bubio > However, there seems to be some overlap. Things should also start to look good for Japanese at this point:  (I don't know exactly which of Pepins lines...
A good place to start is to go over the functions in objects.cpp and for the ones that have multiple direct usages of `Objects`, instead get it by reference at...
Nice 👍
Once https://github.com/diasurgical/devilutionX/pull/2727/commits/c9b85ace49767bf4e5db08b208df21b3015fb409 is merged all Missiles usages are done.
I have unmarked `Players` as there are a lot of places where i could have used `&Players[MyPlayerId] == &player` instead of `MyPlayerId == pnum` which would help to allow a...
> @AJenbo Shall I start to update all the items now? Yes if you could start working on `Objects[]` in objects.cpp that would be nice :)