Anders Jenbo
Anders Jenbo
@fwannmacher sorry I haven't responded yet, I have been really tied up this past week. I'll try to get to it soon.
> @AJenbo @StephenCWills @glebm basically i kept the game controls the same for SDL1 but for SDL2 i have used polymorphism for handling different controllers configurations where we can have...
I need to go over the comments and also fix the conflict
So how does this thing work? Do we need to run something afterward to make use of the test cases? How does a success look versus a fail?
Ok, so if I understand this correctly the goal is to provide a way for others to easily verify there important gains that of devilution, not to check devilution against...
Ok, I will be looking forward for part two then :) Really exciting that this can also be used with vanilla Diablo.exe
My understanding was that this could be used to generate test data for the tests in DevilutionX. So I was thinking we keep this around until we have done so...
@sskras it's a bit off topic so maybe join our chat for meta questions like this. In short Galaxy felt that the project was taking to much time and wanted...
PO files are for editing, you need to generate MO files for the game to be able to read them (which can be done with Poedit). But like @glebm mentioned...
It's possible that the CI for building the Xbox release did not have gettext installed and there for did no generate the translation files. Can you try and generate the...