Alexey Gulev

Results 423 comments of Alexey Gulev

``` #0 0x0000000100aebc1f in lj_err_run () #1 0x0000000100aebe39 in err_msgv () #2 0x0000000100aebf6f in lj_err_optype () #3 0x0000000100af0a35 in lj_meta_cat () #4 0x0000000100afe9d9 in lua_concat () #5 0x00000001006ad4b8 in dmGameObject::Script_CancelAnimations(lua_State*)...

``` # 0 pc 0x1604c test_engine _ZN7dmCrashL7HandlerEiP9__siginfoPv+60 # 1 pc 0x69dfd libc++abi.dylib _sigtramp+29 # 2 pc 0x1b2190 test_engine lj_err_run+160 # 3 pc 0x1b23a9 test_engine err_msgv+217 # 4 pc 0x1b24df test_engine...

Reproducible only using `go.get_id()`

I found out that many (some?) users doesn't know about Open Assets window (Cmd+P) It's a good alternative for a filter for Assets I mentioned above (there is no alternative...

> I like the idea! I mean button

We load all resources sync one by one. Xcode Instruments (Time Profiler) snapshot: [ResourceLoading.trace.zip](https://github.com/defold/defold/files/9310283/ResourceLoading.trace.zip)

close as duplicate of https://github.com/defold/defold/issues/3919

@PrashantVaingankar could you pls try 1.3.5 if it works?

a great explanation of the task is here: https://forum.defold.com/t/generate-custom-game-project-settings/65370?u=agulev