ACF-3
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ACF
**Short Description** Decals don't scale properly on arbitrarily scaled entities. **How to Reproduce (Optional)** Shoot something scaled unevenly. https://github.com/Stooberton/ACF-3/blob/fe1155a25b555627cdbdb0e6278defae22ecfebb/lua/acf/base/cl_scalabledetour.lua#L5-L25
Pretty clear whats going on, this can probably just have some hard limit [A trace of function calls](https://pastebin.com/c2VLRnQZ) on latest dev branch
**Short Description** I have genuinely no idea how to reproduce this, I was given a dupe after a friend discovered this bug. His autocannons shoot with the bullets spawned behind...
**Short Description** Bullet networking currently relies on the `acf_bullet_effect` effect, created when a bullet is fired for the first time and the values for said client-side bullet will be taken...
**Short Description** Add a few functions to allow the server-side to network sounds to the client. That way, we could finally start adding support to sound scripts and looped sounds...
GLATGM guidance is extremely unmaneuverable GLATGM guidance activation time is very long , takes around 300 meters to activate. after activation the maneuverability is even worse than worst acf missile...
Add docs either in a wiki or in the files detailing the hooks provided by ACF
As ACF is coming closer to new menu AND workshop release, it is going to replace ACF2(and hopefully ACE) on servers, some of which are not mainly populated with english...
Some people find ACF annoying to build beside and it's all sort of noises from Engines, 1000kg bombs, 140mm, 6x racs autoloaders, 203mm with some 280mm sound file. It's a...
**Short Description** For the moment, smoke rounds can have two different fillers, "normal" smoke and white phosphorus, at the same time. "Normal" smoke will produce a bigger cloud that takes...