ACF-3
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[SUGGESTION] Separate smoke fillers
Short Description
For the moment, smoke rounds can have two different fillers, "normal" smoke and white phosphorus, at the same time. "Normal" smoke will produce a bigger cloud that takes a decent amount of time to expand, while WP quickly produces a smaller cloud. Hitting a player will have no effect, even if it's a direct impact.
It'd be nice to, instead, be able to decide the filler of the smoke round, the two options being "normal" or HC smoke and WP
- HC would be relatively safe to use around players, only being a risk if a player is directly hit by a round.
- WP, in the other hand, would double as an incendiary munition, burning players inside the smoke cloud.
Ideally, this would mean the effects would have to be redone in order to simulate the impact of a real smoke round using these two fillers.
References (Optional)