Dave Thomas
Dave Thomas
I look forward to your PR! :-)
I added F# templates in 2012: https://github.com/MonoGame/MonoGame/commit/ca364aca1617cc7ea37af330c12ced1418281eab#diff-88197cac09f46884cee48e17829b0ed0 Not sure what happened to them ...
It’s easy enough to add if you watch my latest vid. On Tue, 30 Apr 2019 at 21:23, Harry wrote: > Not sure myself either, but they are not connected...
To be clear the templates for F# do actually exist in this repo: ``` dotnet new --install ~/github/MonoGame/ProjectTemplates/DotNetTemplate/MonoGame.Templates.FSharp/content ``` This will install them from the cloned repo, assuming you cloned...
ok checking in with this one: >they are not even using the correct nuget packages Where is that specified? I can see a 3.8.* in the [package reference](https://github.com/MonoGame/MonoGame/blob/develop/Templates/MonoGame.Templates.FSharp/content/MonoGame.Library.NetStandard.FSharp/MGNamespace.fsproj#L12) the `MonoGame.Library.NetStandard.FSharp`...
They were removed here: https://github.com/MonoGame/MonoGame/commit/d3afac858ecaa9ab0b9c5a4d231fcc67aae3311f
Are you using the untyped ast On 11 Dec 2016 6:12 pm, "TeaDrivenDev" wrote: > But why don't breaking changes in FCS cause compiler errors in VFPT or the >...
Cross referencing the implementation repo this would be in: https://github.com/fsharp/FsAutoComplete/issues/333
fsharpi output is as follows: ``` ~ fsharpi 8644 10:58:06 Microsoft (R) F# Interactive version 4.1 Copyright (c) Microsoft Corporation. All Rights Reserved. For...
Maybe I was trigger happy, my eyes have difficulty doing the comparison...