6J7KZg2f

Results 8 comments of 6J7KZg2f

This is still broken, FlxUIColorSwatch literally cannot be constructed without failure. First the Super call in the constructor results in a call to the overriden set_color which assumes colors is...

This in general needs a pretty major code review, if anyone would be keen to give one. There are some cases already where it should fail (array instantiation is something...

With the latest updates, this is now compatible with the hscriptPos flag. There are some situations, however, where PosInfo will become inaccurate at runtime for certain expressions.

> What's the situation with this? I have a use for this kind of thing as I'm currently working around it in a kinda annoyingly hacky way by wrapping expression...

Note: I don't know if that's how the ByteArray one should work, but I can't see an analogue for that kind of thing in GLSL.

> Can you share a sample to test your PR please. @loudoweb Sure, please see this gist: https://gist.github.com/6J7KZg2f/a0277e992dbf0e3e2e0ccff1d12c6790

Okay, in that case what about leaning towards the former of my propositions? This code: ``` var myFTT = new FlxTypeText(0, 0, 0, "test"); myFTT.onComplete = function(){trace("yeah nah");}; myFTT.start(); ```...

I'm guessing if you want to keep the variable-length functionality, "this looks like a job for macros". At which point, it would probably be time to replace the signal/signal1/signal2 etc...