liuhongwei

Results 21 comments of liuhongwei

My idea don't involve depth-buffer or stencil yet,but simply render an object behind anther one in grey is unable. and i ve try almost all permutation.all those things may need...

my solution is to create a new Scene class , it has the material like properties and GUI editor for each render object

I hope you can fixed it back to available.I am really need this function .

@nbenty OK,I am looking forward to your implementation,the frames could read hundreds frames as buffers in another thread,so it won't block the pipeline continuously,this framework is really awesome and helpful,I...

in onFrameRender(RenderContext* pRenderContext, const Fbo::SharedPtr& pTargetFbo) funtion,after the execution of mpMainPass->execute(pRenderContext, pTargetFbo);,you can get the Buffer by call pTargetFbo->getColorTexture(0); pass this texture to other pass execution ,there is a sample...

D:\CommonCode\fast-neural-style-tensorflow>python eval.py --model_file michelangelo.ckpt --image_file img/test.jpg E c:\tf_jenkins\home\workspace\release-win\device\cpu\os\windows\tensorflow\core\framework\op_kernel.cc:943] OpKernel ('op: "BestSplits" device_type: "CPU"') for unknown op: BestSplits E c:\tf_jenkins\home\workspace\release-win\device\cpu\os\windows\tensorflow\core\framework\op_kernel.cc:943] OpKernel ('op: "CountExtremelyRandomStats" device_type: "CPU"') for unknown op: CountExtremelyRandomStats E c:\tf_jenkins\home\workspace\release-win\device\cpu\os\windows\tensorflow\core\framework\op_kernel.cc:943]...

> @atteneder seems like something happening with xcode 14. i was able to build properly on xcode 13, but cant build it now with xcode14 + ventura I guess so,...