Louis Goessling

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I've observed this too. It seems related to crewed parts. Building a craft without a crewed part causes the dV calculation to work fine. Sometimes this can be worked around...

To anyone else finding this thread, a temporary workaround I have been using: in `Physics.cfg` change `kerbalCrewMass` to `0.0`, `perSeatReduction` to `0.0` and `perCommandSeatReduction` to `0.049`. Then if using ModuleManager...

@KerbonautRecruit it's not a file from the mod. It's a file from the base game. It is next to `KSP_x64.exe` (in the folder containing `GameData` -if you installed it via...

Looks like I made this PR against `master` instead of `beta`. Sorry about that. I changed it in the GitHub interface, but let me know if I should instead close...