55Honey
55Honey
##### CURRENT BEHAVIOUR: When ones inventory is full and the toon wears a main hand + offhand item, it is currently possible to equip a [fishing pole] staff, even though...
The looong events for creatures currently firing every 100ms with many chained IFs are very bad practice. It would be preferred to have a creature-related event per event/spell, which keeps...
There should be a config flag to allow any kind of scripts for the spawned enemy and not force the Lua scripts on them. That way it would be possible...
The configuration of an encounter should allow for GOs to be added.
Currently, only a single raid can fight simultaneously. The others are locked out until the one raid fighting is done. It would be possible to make use of more phases...
https://github.com/azerothcore/mod-eluna-lua-engine/blob/master/README_CN.md https://github.com/azerothcore/mod-eluna-lua-engine/blob/master/README_ES.md are both not up to date.
- https://github.com/azerothcore/mod-eluna/pull/165 is missing as a custom addition in the readme.md - several methods got ported to Eluna master and should be removed from the list
The links in the doxygen wiki point to Eluna master. See for example [LuaFunctions](https://github.com/ElunaLuaEngine/Eluna/blob/master/LuaFunctions.cpp) in https://www.azerothcore.org/pages/eluna/GameObject/AddLoot.html
Tested with ```lua function InitInstance(event, instance_data, map) print("InitInstance 1") end function LoadInstance(event, instance_data, map) print("LoadInstance 2") end function UpdateInstance(event, instance_data, map) print("UpdateInstance 3") end function PlayerEnterInstance(event, instance_data, map) print("PlayerEnterInstance 4")...
After restarting the server, no data is written to eluna.log It is required to perform a `.reload config` to make it start logging to the file. Additionally the current log...