Seth Rader
Seth Rader
There's an engine bug where grenades fired into slopes at certain angles will get stuck. From experimentation, I have found 2 different cases where this is the case: * Grenade...
Hey, I have a fix for the grenade getting stuck (player's and ogre's) on slopes that are leading downwards. I'd say it works like 95-99% of the time (my theory...
A light source adjacent to an orange wall seems to have no effect on the tint of a nearby off-white wall. Not sure if this is because the orange wall...
This can cause unexpected behavior when a brush entity outside the region "points" to (e.g. via target field) a point entity that is also outside the region. An example of...
I think hound is producing malformed WAV files when encoding 1-channel and an odd number of 8-bit samples. Here's my reasoning: * As per the documentation I could find (https://www.recordingblogs.com/wiki/wave-file-format)...
The code sets the ammo count for rockets to 4 or 8 (large), but the DEF and ~~FGD~~\* comments declare them to be 3 or 6. Note: Working on a...
### Background I have the "original" assets installed at `~/.ironwail` under 'id1' and a steam installation of Quake at `/mnt/extern/SteamLibrary/steamapps/common/Quake` ### Problem When loading the game and overriding the base...