godot-tiled-importer
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Memory leakage on re-import
Plugin version v2.3 Godot version 3.2.1 (Stable)
Issue description Export through command line (without .import-folder) results in memory leakage.
Steps to reproduce
- Make a new Godot project and add the latest godot-tiled-importer addon from the assetlib
- Add a tilemap TMX file containing at least one PNG (that is also present in the project hierarchy)
- Add a node with a TMX instance of your tilemap
- Make an export preset for Windows
- Set verbose_output to true in the ProjectSettings
- Export the game through the command line with:
godot -v --export-debug "Windows Desktop" build/test.exe
Look at the verbose output:
All good 👌
Now DELETE the .import-folder and repeat this command in the console, and you will get this:
Notice the memory leakage 😢
Example project test-tiled-ci.zip
How could this be fixed?