20kdc
20kdc
I've confirmed game is now completable on this fork.
Um... hello?
oh, right, forgot to cross-link the PR and the issue, um, https://github.com/Bauxitedev/meteorite/pull/10
Quite interesting, thank you! Some key notes: + The end of the string is known based on the length (the `14 00`). + The savefile analyzer script shows all data...
Oh, also, if you just want to take an existing savefile of a relatively short length and salvage whatever strings you can out of it, try the xor-jump-9 bruteforcer, it...
Ah! I found a bug in my savefile analyzer where it would still try to read those invalid RAD blocks. This failed, as could be expected. It's fixed now.
For the record, BSD0's the current one I'm thinking of changing to, though MIT0 is on the table. This change will also affect gabien and therefore by extension the TTS...
Planned order of implementation (at present): - [x] Categorized commands ("1 - Text", "2 - Flow", "3 - Party", "4 - Map", "5 - Battle", "6 - Misc"?) - [x]...
This'll be set for v1.2 given the nature of it. I'm trying to avoid anything too likely to create bugs in v1.1-1
I've committed an implementation of something like this to master. It also makes the selection stuff use a lot less buttons.