20kdc

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I kind of thought it was more to do with the graphics abstraction involved here - in the same situation (with trying to do complex graphical flags, i.e. the crab...

> I assume you did a proper `./psmove pair` that would write BlueZ config files? > > Were the files in `/var/lib/bluetooth/` properly created after that? > > If pairing...

It's been a while, and I don't have a test environment to confirm this, but it seems the EEPROM data can be written at 0xEF00. As far as I'm aware...

just so you know, some commands are... complicated, and can't be directly dumped from r48's CMDB due to this that said if you need a JSONification of what's available I...

This isn't absolutely all data in the system (it gets increasingly complicated to do that going further into the details) but it should have an entry for every command. [cmdb.json.zip](https://github.com/EasyRPG/liblcf/files/12515580/cmdb.json.zip)

Oh, right, I should probably note: * There are two command databases, `event` and `move`. (Move commands are considered just another type of command in R48's system.) * *All RPG...

That script isn't handling parameters with dynamic types (i.e. 10310 has `goldIsVar` and after that, either the literal value of gold or the variable ID)

if you look at the JSON, you can get at least a first pass just by taking the default branch of "dynamic" parameters EDIT: Example: ```json { "arrayDI" : 2,...

...oh, right, also, something I forgot to mention: The sdbNodes stuff was included for a reason! you can use it to find and retrieve enums

I'd still advise checking the `"def"` field, as while for booleans things are written with it being "true", in other cases it's either a default or a fallback for unrecognized...