2-3-5-41
2-3-5-41
# Errors from unity package. When importing the unitypackage provided in the builds into Unity 2020.3.25f1 LTS, there are compiler errors complaining about multiple precompiled assemblies in the project, these...
# The data in question: - Finger curl - Raw skeleton bone positions and rotations I'd like to be able to reference finger curl, or raw data from the SteamVR...
**Describe the bug** When trying out VR once again on linux using the Valve Index, I've noticed that this issue is still going on; whether I use Steam(Runtime), Steam(Native), SteamVR(beta),...
Assuming that the OpenXR skeletal input system also works with with controllers that aren't the index controllers, would it be possible for there to be a node that is a...
### Godot version v4.0.beta1.mono.official [4ba934bf3] ### System information Windows 11 ### Issue description While trying out the beta, the `use_xr` bug seems to be fixed, but now, nothing renders to...
**Describe the bug** SteamVR overlay no longer renders. **To Reproduce** Steps to reproduce the behavior: 1. Update to SteamVR 2.0.10 (stable) **Expected behavior** SteamVR overlay renders, I don't care if...
When attempting to use spacedrag, the more I move my hand that is dragging, the worse the effect, it's like there is the initial drag offset that is then being...
# Error logs ``` Error [GENERAL | xrCreateInstance | OpenXR-Loader] : ApiLayerInterface::LoadApiLayers - failed to find layer XR_APILAYER_LUNARG_core_validation Error [GENERAL | xrCreateInstance | OpenXR-Loader] : Failed loading layer information Error...