Sylvain Becker
Sylvain Becker
I have this very simple script: [ios_build_libs.sh.txt](https://github.com/libsdl-org/SDL/files/8698012/ios_build_libs.sh.txt) That helps me to re-build all SDL, SDL_image, SDL_mixer and SDL_ttf libraries in release, debug,device,simulator. for iOS or tvOS. In one command. Now,...
SDL_SIMDAlloc allocates aligned memory for SIMD operation. but sometimes you want memory with a different alignment. ( eg SDL_ttf uses aligned memory) Maybe we should add SDL_SIMDAllocAligned(len, align)
It seems to me ARM_NEON is working and could be re-activated: https://github.com/libsdl-org/SDL_ttf/blob/main/SDL_ttf.c#L122 ```diff diff --git a/SDL_ttf.c b/SDL_ttf.c index 8a4bb3d..68909ea 100644 --- a/SDL_ttf.c +++ b/SDL_ttf.c @@ -119,7 +119,7 @@ int TTF_SetScript(int...
Simplify by using SDL_SIMDAllocAligned() need this PR first: https://github.com/libsdl-org/SDL/pull/5650 See https://github.com/libsdl-org/SDL/issues/5641
Here is a basic script to automatically build the SDL library and the satellite libs for iOS / tvOS, configuration Debug/Release of Device/Simulator. ``` ./ios_build_libs.sh -h ./ios_build_libs.sh: [--build | --clean...
On wayland it shows no window, unless you call SDL_UpdateWindowSurface(win).. whereas on x11 this is a window. maybe not a bug ... (seen by @madebr) ``` #include int main(int argc,...
Android OpenSLES: use common DetectDevices function and so, this should also immediate for OpenSLES, @v3rm0n ?
Remove int/float duplication in SDL_Render #6656 maybe we could should add: SDL_Render{Set,Get}ViewportF SDL_Render{Set,Get}ClipRectF SDL_SetWindowHitTestF
I thought it could be interesting to add a SDL Video Capture API (was also suggested in #4) This only provides a set of Open/Start/Stop, Get/Release Frame + query format/size...
It should be possible to re-do ``` SDL_init ... SDL_quit SDL_init ... SDL_quit ``` ``` 19:12:39.485 E [SurfaceView[org.libsdl.app/org.libsdl.app.SDLActivity]#1(BLAST Consumer)1](id:4a6c00000001,api:1,p:19052,c:19052) connect: already connected (cur=1 req=1) 19:12:39.486 E eglCreateWindowSurface: native_window_api_connect (win=0x704449f810) failed...