Sylvain Becker
Sylvain Becker
the script builds libraries of SDL. you can see what's build , and where, with "--list" option. the you need to incorporate that with you project.... I personnally use CMake...
you generate an Xcode IOS project from the CMake file, with something like ``` cd your_app; // CMakeLists.txt is inside, with sources mkdir build; cd build; cmake -GXcode .. ```...
At some point you'll need a template file named Info.plist.in ... but you need to get more familiar with apple stuffs ... ``` CFBundleDevelopmentRegion English CFBundleExecutable ${MACOSX_BUNDLE_EXECUTABLE_NAME} CFBundleGetInfoString ${MACOSX_BUNDLE_INFO_STRING} CFBundleIdentifier...
Sorry, I don't know the other method. I use this one for publishing. I've updated the script with some help inside (+ one directory of SDL_ttf was changed)
It shouldn't be that hard with those infos. ios_build_libs should take 5 min to build. then adapt the CMakeList.txt file to your project and generate your xcode project. open it...
Read the error the message and check the info.plist file you can see on https://discourse.libsdl.org/ maybe this has been asked before.
I am still building with SDK 14.5 whereas you have SDK 15. it says i386 is deprecated, maybe remove it from the script
I've tried with an updated version. And this worked for me with latest macosx/xcode, with lasted SDL source. Did you change the something in the sdl xcode project like the...
I've just updated the script fixing the build with latest SDL libs
not sure where the issue is: https://github.com/libsdl-org/SDL/blob/main/src/video/android/SDL_androidmouse.c#L207 the code seem to handle all the buttons that comes from. but there is some callback here "onbackpressed" + some hint: https://github.com/libsdl-org/SDL/blob/main/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java#L601 do...