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When I try to compile it via make, I get this error: > /usr/bin/ld: skipping incompatible /usr/lib/gcc/x86_64-linux-gnu/7/libgcc.a when searching for -lgcc /usr/bin/ld: cannot find -lgcc
I come across this error when trying to run the game with Vulkan API. OpenGL does not cause this error.
Is it possible to find the endpoint of a ray even if it is approximate?
Fixes # Changes proposed in this request: - default tqaaquincunx to 0, disabling taa blurring.
Add CMakeLists.txt for Linux compiling.
mouse?
I ticked the mouse box, but I still can't play with mouse.
More realistic specular lighting with a slightly more expensive algorithm